I have a few ideas of what I'd like to add in, but was wondering if you had any suggestions. So, I'm an old school YuGiOh player getting back into the game, and I have an old Toon World deck that I'd like to update. Hope these tips help, and thanks for the comment! Don't forget the old trick with Toon Monsters too: If you remove Toon World from the field without it being destroyed, your Toon monsters won't die when it leaves. And then, of course, the Toon Table of Contents can search for any Toon Card in the deck, and Comic Hand is a Snatch Steal if you have Toon World on the field, which the new Field Spell is treated as. The field spell, Toon Kingdom, will effectively protect them from destruction, then Toon Dark Magician and Toon Red-Eyes are great for swarming the field. I'm a young duelist who has been playing for as long as I can remember and I was wondering if you had tips on the monster card "Pot of the Forbidden"?Ĭard Creator: You're in luck, for there is a lot of Toon support that has been released since the good ole' days. The Dragunities (Half a dragon deck) also have some support coming, Felgrands (Half Dragon/half warrior) can do some damage too if you play them right. For more contemporary, competitive builds, I suggest looking at Red Dragon Archfiend, Hieratics (They have a Link coming, but right now are a little meh), Red-Eyes, or Blue-Eyes. The key will be your balance between your high level monsters, your means to bring them to the field, and your Spell and Trap support for protection. Travis: Of course, following the tips in my How to Build a Competitive Yu-Gi-Oh deck series will help you build a Dragon deck, but you also have to ask yourself what type of Dragon deck are you trying to make? Are you going the route to make a deck that takes advantage of a Dragon deck's mechanics, or is there a certain style of play you have in mind? Remember: most Dragon decks are all about overpowering your opponent with their overpowering attack, but most Dragon themselves lack protection from Spells and Traps. I was wondering if you could give some insight on how to build a good Galaxy Eyes dragon deck. thank you for the article that you posted. “It makes sense,” is never a good argument for a ruling, because rulings can change with the seasons to balance the game against new techniques and cards released. Remember, Colossal Fighter can continually revive itself after getting destroyed in battle, yet Spear Cretin must have a target first before it hits the grave, even though both effects activate in the Graveyard. Even little squabbles you encounter with your friends should be addressed by an outside, more experienced party, even after your group comes to a consensus that makes sense. Make sure you either research your cards' effects or ask a veteran or judge if you're ever confused about the card text. It's always embarrassing to use a great card you've been using well forever only for your opponent to say, “You can't do that.” Even worse, he gets the judge in on it too, who also declares, “You can't do that.” The ruling ruins your entire plan your deck never feels the same again.īefore you decide to invest in a card, make sure its rulings don't make the card more of an impediment than a benefit. You get beat-up, then this guy jumps down with his high attack and stupid expression and says, “What happened?” He apologizes by creating another Monster who represents the anguish you endured. Your opponent's about to say something, but by then the Battle Phase's over. When your opponent attacks, he flies from your hand you both try to figure out what the world he is. Performs a funny dance while dying, distracting your opponent's monster from using an effect during their turn. This card will.ĭoggy mauls any card when disturbed from sleeping and destroys three of your favorite shoes, speeding up your deck. Judgment won't stop a Monster revived by a Spell or Trap Card or Monster Card effect. Don't be afraid of losing those lifepoints. Stops all self-Summons and Spells and Trap Cards. What else can destroy a Spell or Trap but a magical tornado from space?Ī cute maiden dances with a lance, the Monster watching lowering its guard while so distracted it's unaffected by Spell and Traps.īrings back one of your old friends to terrorize your opponent, but more often for you to hide behind when cornered.Īllows you to laugh at your opponent's pretentious move while their Monster falls into an endless abyss. Sucks all Monsters laughing at your losing streak into eternal darkness. Perform a Kaio-ken to summon your monsters from the Grave, even if the pain burns you and prevents an attack afterwards.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |